Turning Front End

How to make your motorcycle front end turn.

  1. Make sure you have the v5.1 Animator script in the root. (An optional root script required for animated turning or flight mode animation)
  2. For Any front rims/tires/combination wheel in prims that reposition for a turning front end, the spinning stuff requires the Turning Front End Bike Wheel script. Add it to the front wheel prims while the wheels are in normal position!
  3. Record LEFT and RIGHT turning positions for your front end prims using the PARK AND ANIMATOR SETUP TOOL or the Mechanic HUD, just as if you were recording your PARK mode.
  4. Depending on how severe your front turn angle is, you may want to add an invisible shield prim to prevent repositioning front end components from actually repositioning into the ground (Shield must be set to solid if using over 32 prim mode)
  5. Optionally assign and activate left-right turning poses so your hands match the handlebar positions.

After setting up, your vehicle owner can now also choose to disable or enable the front end turning (and any accompanying left/right poses) from the > Extras menu. Just in case they wish to turn it off in high lag areas or for racing.

Note: The Turning Front End Bike Wheel script is different than the Pivoting Sculpted Wheel script you use for cars, they operate differently and serve different purposes.
Just as with Park or Flight animation, you can reposition any prims in the build to respond to left or right, not just the front end components.

You can also use this along side the Turning Map Swapper script.

Use for boat rudders and other custom steering components

The Turning Front End system can be used for things other than turning your motorcycle front end, as it repositions and rotates all prims in the vehicle. It can be used in place of the pivoting sculpted wheel system to make your car wheels turn at custom angles. It can be used to position boat rudders, etc.

Boat rudder/sails/engine setup

  1. Make sure you have the v5.1 Animator script in the root. (An optional root script required for animated turning or flight mode animation)
  2. Record LEFT and RIGHT turning positions for your prims using the PARK AND ANIMATOR SETUP TOOL or the Mechanic HUD, just as if you were recording your [[routine|PARK mode].
  3. Optionally assign and activate left-right turning poses so your hands match the handlebar positions.