Troubleshooting

Vehicle lifts up when sat on.

If your vehicle lifts up when sat on, your pose bounding box is likely to blame. Raise the sit height and see if the vehicle still lifts.


See this video:
Avoiding problems with Second Life vehicle poses


Vehicle drives sideways

You must set the correct alignment of your root prim.


Vehicle lift up on nitrous boost keys

Your nitrous keys are re-assigned to a special recover mode. You can assign them back to nitrous boost from the > Options, >Advanced menu by selecting NOS/Recvr


Mechanic HUD won't connect

Try a combination of these and your Mechanic HUD will connect back to the vehicle again:

  • Make sure the green graphic says DISCONNECTED at the top of the Mechanic HUD by clicking on the word CONNECTED.
  • Reboot bike
  • Re-rez bike
  • Detatch/re-attach Mechanic HUD.

Vehicle sinks into the ground, leans forward/back when sat on

If you have more than 32 prims in the build, make sure your prims that touch the ground (usually tires) are labelled with the high prim keywords so they take on solid form.


Vehicle sinks into the ground when exiting

This is the Park_Offset setting on line 49 of your v5.1 Engine script. Set this to 0.0 for no sinking into the ground on exit.


Cannot change gears with keyboard

There's two different gear shifting styles available, you can toggle between them from the >Options, >Advanced menu using Shift Style.
KCP Classic: To shift gears, hold the SHIFT key and tap the left or right arrow key.
Old School: Shift with E/C or PageUp/PageDown keys

To drive in reverse, you will need to select reverse gear.


Cannot Find Headlight Script

There is no headlight script. Any prim with the keyword light in the name (except brake light) will respond to the light switch.
Light switch will not appear in the Vehicle Menu until the light keyword is added to a prim.


Cannot find park or resizer scripts

There are no individual park or resizer scripts for each prim, the resizer is built in to the root scripts (since v4.0).
Park prim scripts and resizer are handled by the Park & Resizer script.


Wheels spin sideways

If your wheels for some reason do not spin in the correct direction, unlink the prims, re-align them, and then link them back into the vehicle.


Scripts won't run

Double check that the Permissions are set on scripts before they will operate. Easiest to do this while they are in inventory or inside your Mechanic HUD, so you do not have to do this every time.

Sometimes the scripts are just confused upon installation and have not synced up properly. You can select the vehicle and do a Reset All Scripts In Selection from your viewer menu. This often will fix everything.


Vehicle is too slow

You will need to adjust gear power to fit your build, as every vehicle is a different size and shape, SL physics will affect it differently. Adjust your gear power from the > Controls menu or adjust it in the script itself


Bike leans while driving

Try turning down your gravity setting


Belt or Chain animates sideways

Texture animation in SL moves the original texture file sideways on the original graphic file, no matter how it is oriented/rotated on the prim. If your belt or chain texture moves sideways, you must save it to local disk, rotate it 90 degrees, then re-upload it. If you do not have the texture file, try asking the original creator to rotate it 90 degrees so that you can animate it with a script.

Just think of it as scrolling the original texture sideways (and at 1:1 horizontal/vertical repetitions). This isn't to do with the script, it is just how texture animation works in SL. Any smoothly animating texture, the original graphic file must be oriented to slide left/right, be it belt, chain, tire tread, or anything else. You can rotate it once its on a prim to any angle, but it will still animate in the sideways direction of the original file.

TExtureAnimationExample.jpg

Vehicle turned blue and then exploded

To repair the damage, you must find and contact any resident in SL with the last name of Linden, and give them the password "Hello Sailor"

Tips:

  • Always reboot the bike after making changes, from the >Options >Advanced menu. This allows the scripts to connect and scan the vehicle prims for keywords.
  • Place the Driver HUD in the vehicle root, and it will be available from the menu after you reboot. You should set the Driver HUD to have transfer permissions for the next owner's guest riders.
  • Add a custom HELP notecard to the bike's root, a notecard with "help" in the name. It will be available from the vehicle menu after you reboot. As with any notecard, you can attach landmarks, pictures, etc.
  • You can have more than one passenger prim, but you must program each passenger prim script one at a time.
  • The best tires to use are regular prims, such as rings or torus. These interact with the ground best. Sculpted or mesh tires are more likely to interact with the ground in an unfavorable manner.
  • Updates are FREE, stay in the Script Owner's Group or ask for an invite if you missed it. All script purchasers are recorded, so I have you on file, just let me know if you need an invite again.
  • Different vehicles will respond to the same settings in their own manner as everything from the size and mass of the vehicle, position and size of the root prim will affect handling. You will likely need to adjust the stock settings for your build.