ACS Quick Setup v5.1

If you are new to vehicle building in SL, read this first: Vehicle Building 101

Before the scripts will operate, you must set the permissions to no modify and no transfer. It's easiest to do this in your inventory or the original packaging (or Mechanic HUD if you are injecting), so that you do not need to set them every time.

Quick Install

1. Place scripts from Root Prim Scripts box into your vehicle's root prim along with at least one pose/animation.

2. Name your wheel prims with the keyword spin and headlight prim with the keyword light and manually install extra scripts in child prims such as Passenger Sit, and Brake Light.

3. If permissions are set properly on the scripts, the vehicle is ready to drive. Reboot the vehicle from its menu from > Options, > Advanced and hop on.

4. From the vehicle menu choose > Position and then Drive and adjust the position. You can activate multiple pose states such as idle or park by dropping in properly named animations

That's it. You can add more options as you need them, such as dropping in more animations to activate multiple poses states.

If you want to connect the Mechanic HUD for advanced functions, you can drop in the Mechanic Tool Script, then while wearing the HUD, touch the vehicle to connect it.

See Root Prim Scripts for master list of required and optional root prim scripts.


CARS: Extra Steps for a vehicle with pivoting/steering front wheels such as:

  1. Insert Pivoting Sculpted Wheel script inside your front wheel prims
  2. From the > Options, > Controls, > Banking menu, adjust Banking to zero (or press Zero Bank).

BOATS: setup for boats

  • To use your vehicle as a boat, at the top of the Root Settings script you must set the B_Mode parameter to TRUE. See the article on additional settings for boats.

Installing using Script Injection

Script Injection from the Mechanic HUD sets up your root scripts and allows you to touch prims on the vehicle to inject child prim scripts.
In most cases you may find it easier just to use manual installation, but for setting up Door Scripts and Vibrator Scripts it can be helpful.

Read about Script Injection here.

PASSENGER

After placing at least one pose in the passenger prim with the Passenger Sit script, you must reboot the vehicle and then enable PASSENGER from the Vehicle Menu.

Notes for users of previous versions

Wheel scripts are no longer needed for non-pivoting wheels.

Motorcycle wheels or rear car wheels are set up with spin keyword

No wheel alignment setup is needed.

Pivoting Sculpted Wheel (turning car wheel) alignment is now auto-detected when linked to the root.

HUDS

The ACS system has three HUDS. The distributable Driver HUD, KCPaint HUD, and your Mechanic HUD.

The Driver HUD is designed to be distributed with your vehicle. Place one inside the vehicle, (any object with HUD in the name) and Get HUD will appear in the Vehicle Menu after reboot.
(Get HELP will give out the first notecard with "help" in the notecard name inside the vehicle, also appearing in the menu.)

A HELP notecard and HUD object should have copy and transfer permissions enabled so that a guest rider on an unlocked vehicle can receive a HUD.
The Driver HUD and KCPaint HUD are freely distributable as part of a finished vehicle by registered KCP ACS script owners, and are exempt from the No Transfer permissions required for other parts of the ACS system.

Setting up additional poses/animation: See the Poses page.

Page tags: car injection turning