ACSv6 Features
ACS has a lot of features, but you don't have to configure or install them all to operate the vehicle. Many, such as the different graphics systems, are optional modular add-ons, and thus do not add extra scripts in the vehicle unless you specifically choose to add them. If you are new, run through the Quick Setup to get up and running. Later, if you want to add more, such as multiple animations or Turning Front End you can choose to do so if you need to.
- Alarm System - Optional anti-theft alarm system with sound and lights
- Animations - up to 10 custom animation states for driver and passengers
- Auto Light System - Optional automatic headlight / lights on with the engine.
- Automatic Transmission - optional automatic or manual gear shifting
- Belt Drive - texture animation for engine components while engine is running.
- Boat mode - Use the script set for boats simply by changing a couple options.
- Burnout - With customizable sound and particles. Trigger via key controls or Driver HUD
- Brake Light - add one or more automatically activated brake lights
- Camera System - Menu adjustable camera settings and save and load from three presets
- Chain Drive - texture animation for motorcycle chain or track vehicles.
- CornerFX - trigger smoke and a sound effect from the tires while making sharp turns at higher speeds.
- Demo Mode - rez vehicle in special unlocked mode for test drivers
- Door Scripts - animate trunks, hoods, doors and other opening/closing accessories as individual or groups of prims
- Driver HUD - New ultra-low script count Driver HUD with position adjust and numerous control functions.
- Exhaust - Creates exhaust particles while the engine is running. Custom presets included for boat wake, tire tracks, and other particle routines.
- Flight Mode - Flight mode with programmable particles and recordable prim re-configuration
- Gears - Choose how many and how powerful. add, remove, adjust your gear values from the menu or directly in the script.
- GFX Presets - User-loadable graphics sets for the entire vehicle.
- GFX-TC - add custom tinting and shine level systems by using keywords. With notecard-based texture customization system. Up to 21 individual part textures can be changed via menu.
- HUD and Help notecard giver - optioal built in support for the vehicle to give out a HUD or help notecard to the driver.
- Group Access - Turn on group access so anyone in the same group as the vehicle can operate it
- Headlight - scriptless headlights and light system activated by keywords.
- Horn - sound off with your customizable horn
- Hide / Show - Turns prims on/off using transparency to make accessories appear or disappear
- High Prim Mode - Use more than 32 prims without an additional attach system.
- KCPaint - Custom texturing system that allows a no-modify vehicle to have custom textures applied only to prims specified by the builder.
- Lock/Unlock - unlock the bike so anyone can ride it.
- Light Beam Prim System - For light beams and ground effects
- Menu Editable Controls - Menu editable controls include steering, gravity, banking, gear sets, volume and more
- Mechanic HUD - Script Injection, builder tools and vehicle programming HUD. Set up your park routine, pose positions, prim alignments and more
- Menu driven Avatar positioning - no typing required
- Mesh Changer - for custom rims and other uses
- Mesh Support - Easy to use with mesh
- Mouselook - Mouselook steering system
- NOS Boost - quick speed boost
- Park Animations - add multiple park animations that can be cycled through with Key Controls or with the Driver HUD.
- Park Routine - makes your bike lean over and repositions prims such as the front end or kickstand when the vehicle is parked.
- Passenger Camera - Menu adjustable camera for the passenger
- Passengers - Menu adjustable passenger animations for one or more passengers
- Passenger Eject - Launch unwanted passengers from the vehicle.
- Pose Synchronization - Allows your passenger animations to change automatically along with the driver.
- Rudder - easy rudder animator
- Pivoting Wheel Optional car/automobile style turning sculpted and mesh wheels.
- Propeller - for your boat engine or animating any spinning component.
- Race Align - function to align vehicle to exactly 90 degree rotations for racing on straight racks.
- Record/Return Position - Record and return to a specific starting position
- Resizer - Built in resizer system. No child prim scripts needed. Resize the vehicle while you are seated, and scales your Park routine.
- Recover - function by key controls or Driver HUD to lift/unstick the vehicle from hazards.
- Reverse Light - activated by reverse gear
- Running Lights - lights that are activated via ignition
- Script Injection - Inject scripts using the Mechanic HUD
- Scriptless Wheels - Script free wheels, set up with by using keyword system.
- Sculpt Map Changers - program sculpt map changes for groups of prims or individual prims. Add changeable rims or swappable exhaust pipes
- Sound Packs - Optional additional drop in preset sound packs that can be selected from the menu in addition to your dual customizable sound sets.
- Sound System - Dual menu swappable fully customizable sound sets.
- Spinner Rims - optional "spinner" style rims add-on pack
- Steering Wheel - easy steering wheel animator
- Turbo - Additional engine and steering power for racing.
- Turning Front End - A special animation system for motorcycles to turn your front end
- Turning Indicators - optional turning indicators scripts.
- Vibrator Scripts - vibrating component scripts to animate one or more prims in your build for engine or exhaust vibration effect
- Windows Set up power windows using the smooth door script. Add sound effects.
Mod Packs
- Drifter - mod pack for cars
- DSR Drag Mod - drag racing setup
- Mariner - mariner boat setup for power boats and jet skis
- knife - ultra high speed auto racing mod
- Screamer - motorcycle racing mod