Brake Light

Script located in the non-root-prim-scripts box.

Drop one of these in any brake light prim. In SL, light attributes affect an entire prim face, and sculpted prims are comprised of a single face, so unfortunately you cannot use these in sculpted prims combining multiple light surfaces. Short story is, these require a prim each to function properly, but by using Over 32 Prim Mode this isn't as big of a deal as it used to be.

Glow Level of the brake light uses the master glow level setting.