Thinking about buying? Read what ACS script owners have to say
Latest NewsDo you have mesh tires that have high land impact when set to solid/convex hull?Solid/convex hull parts have a much higher land impact score. If you have detailed mesh tires/wheel tire combos that are pushing your land impact score up dramatically, instead keep them phantom and add an invisible prim cylinder set to solid inside them. The invisible prim need not be set to spin/etc, just to solid so that the vehicle will have something to ride on. 5.2 Root Sit fixes, May 4Clears up some issues with park poses being lost on reboot, and other minor glitches. If you missed this in group notices, Grab it from the update machine at http://slurl.com/secondlife/Panhead/119/184/22 5.2 Root Tools for Emergency Light systems compatibility, April 17The Ultimate Emergency Light Bar (mesh) and [*Single Prim Emergency Light https://marketplace.secondlife.com/p/Single-Prim-Emergency-Light-Siren-system-Police-Fire-and-Rescue-Vehicles/914622] (aka the massively updated version of the older KCP Police Light & Siren) available at my shop include a special version of the ACS Driver HUD with additional switches to support these emergency vehicle light and sound systems. You do need to update your vehicle's Root Tools to v5.2 in order for this to work. Just swap out your v5.1 root tools for the v5.2 and set permissions on it. Grab the Root Tools v5.2 from the update machine at http://slurl.com/secondlife/Panhead/119/184/22 5.2 Animator update & 5.2 Reverse Light, April 10A fix for a bug in the Animator, and an additional reverse light script are packaged in the update machine at http://slurl.com/secondlife/Panhead/119/184/22, touch it with your Script Owner's Group active.. How to use less scripts in your buildSee less scripts v5.11 Drifter Mod, March 9This pack was sent out to the group and is in the Update Machine at http://slurl.com/secondlife/Panhead/119/184/22, touch it with your Script Owner's Group active. Read about the Drifter mod. v5.11 Screamer Mod, March 5This pack was sent out to the group and is in the Update Machine at http://slurl.com/secondlife/Panhead/119/184/22, touch it with your Script Owner's Group active. Read about the Screamer mod. v5.11 patch February 21Fixes animation quirks, adds auto-assign for passenger sit, adds optional Custom Burnout Particles script, adds optional settings for Over 32 prim mode, adds size recorder to Door Scripts. v5.11 Engine allows you to change your controls steering direction for reverse gear. I recommend Everyone with v5.1 should at least use v5.11 Root Sit, v5.11 Root Tools, and v5.11 Passenger Sit. Confused? v5.11 Full Install pack, completely up to date is in the Update Giver at the shop or contact me directly. v5.1 OFFICIAL Release5.1 is the v5 full edition, install and enjoy. As always, it is free for all registered owners of the KCP script set, back to v1.0. To get your update, check recent notices in the KCP Script Owners Group. You can also touch the Updater Machine at the official KCP headquarters at the Panhead region with your group tag active. If you left the group or missed the invite, contact me directly for your update and/or to rejoin the KCP Script Owners Group. v5 has many new features and vastly improved performance. If you previously used only v4 or earlier, you will find many new or vastly improved functions in v5 such as Mouselook steering, scriptless wheels, Turbo, eight pose states, new powerful camera functions, pose synchronization , integrated automatic over 32 prim mode and more. Setup tools are much improved, including the Mechanic HUD and in some cases fully automatic, such as wheel alignment and pose activation. Overall script time is greatly reduced as many functions are streamlined, and combined. Each animation has its unique adjustment setting instead of one adjustment per animation state, making multiple animation setup easier and more intuitive to use. The new skinnable v5 Driver HUD for vehicle operators accesses many features with expanding menus, including pose positioning and loading camera presets and even multiple pose sets. Browse the features list. Since v1.0 the KCP scripts have also been installed in many cars, boats and other vehicles, and v5 expands and simplifies the ease of setup and features specifically for car and boat support as well as continuing to set the standard for motorcycle scripts in SL with new unique features like Turning Front End and integrated over 32 prim mode. Despite the load of available options and accessories, ACS is still the most powerful and simplest and easiest set of scripts to install. as well as still the only all-original, author-supported and updated motorcycle script system available. The main things to know about updating:Updating from v4+ Installation is essentially the same except for the scriptless wheels system. Wheel alignments are now automatic, the wheel alignment tool is no longer needed and there is support for many more sculpted wheel alignments. The pose/animation system is expanded, setup and use is simplified, and the use of the Pose Activator Tool is no longer required. If updating an existing vehicle you will need to replace all scripts. The GFX-T & GFX-C are replaced with an updated GFX-TC system, but your existing cfg-paint notecards and prim keywords are still compatible. Car (turning front wheels and banking setup) and boat support is greatly simplified and expanded. Overall script overhead is way down. See Quick Setup. The Over 32 prim mode is integrated and automatically activated, and you no longer need to use the Over32 script for higher prim builds. Updating from v5 betas The Over 32 prim mode is integrated and automatically activated, and you no longer need to use the Over32 script. The Over 32 prim mode mode memory issues with higher prim builds are cleared up and it now works properly with both the Park Routine and flight and Turning Front End system. The Root Animator has been renamed to Park & Resizer and an additional Animator for flight mode and Turning Front End system. Root Animator Setup Tool is renamed PARK AND ANIMATOR SETUP TOOL. Turning Front End system in the betas has been fixed to permit spinning sculpted components (wheels) and all associated and now unnecessary experimental texture animation junk and keywords needed for it have been removed. Many bug fixes, including fixing of Flight Mode and pose system irregularities. The use of the Pose Activator Tool is no longer required. Overall script overhead is way down. See Quick Setup. See Changes from v5 beta (PR6) |
Start by previewing Features, In The Box, and Quick Setup. BikeClone Tool SystemWidely regarded as some of the most powerful building tools available. Be sure to check out BikeClone Tools system, new and powerful builders tools. Much more than an object replicator system, the included unique Texture Tools and PartClone will make your vehicle customization quick and easy. Customizations
|
KCP ACS Vehicle Operating System v5.1 Wiki